LUT
Applies 3D LUT-based color grading using a lookup texture (a THREE.Texture built from e.g. a .cube file or a data texture you construct yourself).
import { LUT } from '@react-three/postprocessing'
import { BlendFunction } from 'postprocessing'
return (
<LUT
lut={lutTexture} // the lookup texture
blendFunction={BlendFunction.SRC} // the blend function of this effect
tetrahedralInterpolation={false} // enables or disables tetrahedral interpolation
/>
)